"SOR-300C – Carbine — This carbine is built for close-range engagements and is highly lethal when you’re near to an enemy. It has a lower fire rate than other carbines, but deals higher damage, making it great for tighter confines and smaller maps. At shorter ranges, it can be effective both hip-firing and aiming down sights, and it’s pretty solid at midrange if you fire in bursts to manage the recoil. Mini Fix – Sniper Rifle — Good news for Recon players: Rogue Ops drops a new, faster sniper rifle option. The other snipers currently in the game force you to lower the rifle to cycle a new round every time you shoot, unless you equip an attachment, making them pretty slow. But Mini Fix can shoot through its entire 10-round magazine much more quickly than its counterparts, without interrupting your aim. It doesn’t hit quite as hard as some other rifles as a result, but the ability to keep firing on a target might make up for it. GGH-22 – Sidearm — The new Glock 22 sidearm is a solid middle-of-the-road choice that feels pretty lethal at short range, even firing from the hip. It serves a balanced position among the other sidearms, with a few more shots and a little more damage than some, but a slower firing rate than others. It might not replace the sidearm you’re already comfortable with, but it’s a solid option in an emergency. Traverser Mk. 2 – APC vehicle — A new armored personnel carrier hits the field in Rogue Ops, and it’s great for capturing objectives. The APC is a support vehicle for infantry fighters. It can carry soldiers across maps and is outfitted with mounted weapons, while also offering attachments like an integrated med bay to heal players, and an emergency repair station to keep the APC in the fight. New attachments — Rogue Ops also introduces a few new modifications you can add to your guns."